SURREY INDOOR RULES
- IMR.1 - Each innings is to be completed within 25 minutes, and each match within 50 minutes. It is each team's responsibility to ensure these times are kept to and play is not delayed. The umpires have the discretion to award one (or more) 6-run penalties for failure to adhere to these timings or to shorten the match/innings (including early termination) if the allotted time has been over-run. Note that if a match is terminated early then the Management Committee will determine the result of the match based on all mitigating factors associated with the match and the reason(s) for the termination.
- IMR.2 - Each team shall consist of no more than 6 players.
- IMR.3 - Each innings shall consist of 12 overs of 6 deliveries. All overs shall be bowled from the same end with only the batsmen changing ends at the end of each over.
- IMR.4 - No bowler shall bowl any more than 3 overs in one full innings.
- IMR.5 - Batting will be from one end throughout the match with batters swapping ends at the end of each over.
- IMR.6 - Anyone under 18 at the time of a particular match must field no closer than 9 metres from the striking batter.
- IMR.7 - ALL players participating in the match, must have a live account on PlayCricket and be added to their team's squad in advance of any game.
- IMR.8- The Competition shall provide an appropriately sized indoor cricket ball to be used throughout the match.
- IMR.9 - All participating players are expected to wear appropriate protective clothing.
- IMR.10 - Those under 18 at the time of the match being played must when batting or wicket-keeping wear helmet, pads, gloves and a box.
- IMR.11 - The Competition shall provide two neutral umpires for each match. In addition to their normal duties, the umpires will score the games electronically, so there is no need for teams to provide a scorer.
- IMR.12 - Runs shall be scored by the batting team as follows:
- IMR.13 - Batters can be caught out off of any non-boundary wall so long as the ball has not touched the floor at any point.
- IMR.14 - Batters can be run-out after the ball strikes any non-boundary wall but will still receive 1 RUN for the wall strike.
- IMR.15 - A catch will be valid regardless of whether the fielder is in contact with any wall or not.
- IMR.16 - Where a ball gets 'trapped' within any part of the hall, or its equipment, 1 RUN scored. A further 2 RUNS will be scored for any run commenced before the point where the ball is deemed 'trapped'.
- IMR.17 - A batter shall retire not out at the moment the ball is declared dead for the first time after they reach or exceed 25 runs. They may return when all other wickets are lost or remaining batters have retired.
- IMR.18 - Any wide delivery shall result in 3 RUNS being awarded to the batting team, but no extra delivery shall be bowled unless it is in the final over.
- IMR.19 - A wide delivery shall be awarded for any delivery down that travels down the leg-side of the batter without touching the batter's bat, their body or their equipment.
- IMR.20 - Any no-ball shall result in 3 RUNS being awarded to the batting team, but no extra delivery shall be bowled unless it is in the final over.
- IMR.21 - A no-ball shall be awarded as follows:
- IMR.22 - If a bowler is suspended from bowling due to persistent dangerous bowling, as decreed by the umpire(s), the remaining deliveries in the over in which he is suspended will each be scored as 6 RUNS to the batting team.
end of innings
- IMR.23 - The innings shall be closed when wither the allotted overs have been completed or 6 WICKETS have been taken.
- IMR.24 - After the 5th wicket has fallen the 'out batter' shall remain to act as runner for the remaining batter..
- IMR.25 - Teams with less than 5 players may not have any batter bat more than once under any circumstances.
results & league positions
- IMR.26 - In league matches:
- IMR.27 - League positions shall be decided by points scored in the first instance and then by Net Run Rate where points are level. Prior to making a Net Run Rate calculation, consideration shall be given to the impact of any conceded fixtures. If appropriate the Management Committee may make an adjustment on this basis.
- IMR.28 - In the event of a knockout match being level on scores at the end of both innings, the team having losty the fewest wickets will be declared the winners. In the event that the same number of wickets have been lost the team bowling fewer wides shall be the winner. In the event that the teams can still not be separated then a sudden-death bowl-out shall take place.
- IMR.29 - In a bowl-out the first team to miss after the other team has hit once BOTH teams have bowled the same number of deliveries in total shall lose the match